21. tammikuuta 2022 julkaistava Elden Ring on oletettavasti keskimääräistä tarjolla olevaa roolipeliä haastavampi. Samaan aikaan kyseessä on kehittäjänsä From Softwaren pyrkimys vedota aiempaa laajempaan yleisöön.
Games Industrylle puhunut Bandai Namcon Hervé Hoerdt tähdensi, että nyt tehdään helpommin lähestyttävää peliä.
"With Dark Souls, it went from a very competitive niche audience to something that went really broad. I wouldn't say mainstream, but it wasn't far from that. And the idea for Elden Ring is to bring an even bigger audience. It is super big for us. It is super big for From Software. We are working very closely with Japan. We have three people dedicated to the franchise over here across Europe. From Software and Bandai Namco has this desire to broaden the fanbase, so we have big ambitions for Elden Ring. But I feel what we are making is going to please a lot of people, and that's the most important thing. That is what we want. We're not just business people. We want to bring something fun and unique that will please millions of people."