Deathloopin suunnitelmissa ei aina ollut moninpeliä
Mutta sinne se päätyi kuitenkin.
Arkane Lyonin odotettu toiminnallinen Deathloop julkaistaan 14. syyskuuta PC:lle ja Playstation 5:lle. Mukana on toki monipuolinen yksinpeli, mutta myös moninpeli. Ja alun perin mukana ei pitänyt olla moninpeliä. Se vain tapahtui. Paljastuksen teki pelin ohjaaja Dinga Bakaba.
"Someone said, well if we want to make it super chaotic and super interesting, why don't we allow other people to play as her [Julianna]?" said Bakaba. "It was like, why not? Somehow it ended up in a document, somehow it got made, that's the funniest part about it, we didn't start with that specifically."
"What's interesting is that, in the end, when you are making a game that's the sum of various parts like this, there is a moment where it starts coming together. For Arkane games it's usually pretty late, which is terrifying when you are making a game. For a long time it feels like crap, it plays like crap, it sounds like... At some point, it starts taking shape and you start giving the correct spotlight or weight to each of those components. By the time where we got to the point when we got everything assembled, I would say that the narrative and the campaign part of the game took so much importance, and we were so happy with it that the multiplayer became this... it's this cool thing that is part of the experience"
Gamereactorin tuoreimman Deathloop-ennakon voi lukea täältä.