Suomi
Gamereactor
uutiset
Oddworld: Soulstorm

Oddworld: Soulstorm on nyt tilassa, josta kehittäjät ovat ylpeitä

Kivisen julkaisun jälkeen, Oddworld Inhabitants uskoo, että nyt pelistä voi oikeasti nauttia.

Tilaa uutiskirjeemme tästä!

* Pakollinen tieto
HQ

Oddworld: Soulstrom sai paljon kritiikkiä keskeneräisyydestään julkaisunsa yhteydessä viime huhtikuussa. Oddworld Inhabitants on kuitenkin päivittänyt peliä ahkerasti ja nyt peli on kehittäjien mukaan siinä tilassa, että siitä voi viimeinkin nauttia.

Peliyhteisölle lähetetyssä tiedotteessa kehittäjä toteaa, että peli on nyt pelikunnossa kaikilla alustoilla ja vaikka kaikkia bugeja onkin mahdotonta liiskata, nyt peliä pystyy pelaamaan niinkuin kehittäjät alunperin tarkoittivat.

Lista bugikorjauksista ja muista päivityksistä on seuraavanlainen:


  • Ability to remove the HUD: Many existing hardcore Oddworld fans asked us to create the ability to remove the HUD. They didn't want to be told where every Mud was, relative to Abe, or how much health they had left every frame.
  • Comprehensive Slig AI fixes: Sligs no longer get stuck or fixed in a weird state. They now accurately respond to noise, and they feel more deterministic and less random.
  • Fine Tuned Abe's Motion Code: Controlling Abe feels more natural. His movements are immediate to your direction.
  • Platforming: Abe's use of jumping, hanging, and clinging on to monkey bars and ledges has been improved. It allows you to move and advance in a more fluid and natural motion.
  • Aim: Abe's aim has been improved which helps to put out or start fires, solve puzzles, and go on the offensive.
  • Abe's Jump: Fixed issues of Abe jumping out of levels. This was relatively rare, but it did happen and required a reset.
  • PS5 Haptic Feedback: We promised an immersive haptic experience on PS5. It took us three months, but now you experience the PS5 controller as it was meant to be experienced. Abe's heartbeat is felt in moments of high stress, as well as other key haptic opportunities (explosions, foot falls, structures falling, jumping, and landing, etc.).This makes the experience more immersive.
  • Sneaking/Stealth: Soulstorm expands on what an Oddworld game is, but our fans asked us to improve the sneaking/stealth experience. We added more risk/reward playoffs which makes levels like Phat Station really shine.
  • Progression Blockers: Our players found some progression blockers. We have removed all of them.
  • Yards Level Improved: Fans told us that the level Yards was overly difficult, and we have spent time improving the level's balance.
  • The Blimp level: Many players let us know that this level was a big issue in terms of balance. We fixed the section where the mortars originally proved extremely challenging.
  • General Key Fixes: We fixed a lot of individually minor annoyances that collectively detracted from the gaming experience like de-activating slap mines, Mudokons jumping in and out of lockers, sawblades getting stuck, and other items.
  • Improved Keyboard Mapping (PC): Created an improved keyboard mapping system.
  • Missing Cinematics: A few players experienced missing cinematics. We were able to uncover the bug which required a specific set of moves to activate, and we disabled that bug.

Muissa peliin liittyvissä uutisissa, hiljattainen ikärajapäivitys vihjaa, että peli olisi tulossa kohtapuoliin myös Xbox-konsoleille.

Oddworld: Soulstorm

Aiheeseen liittyviä tekstejä

0
Oddworld: SoulstormScore

Oddworld: Soulstorm

ARVIO. Kirjoittaja Onni Ratala

Aben uudelleenjulkaistu toinen seikkailu laittaa pelaajan ennemmin penkomaan kaappeja kuin pelastamaan mudokoneja.



Ladataan seuraavaa sisältöä