Saksan Gamescomin humussa Gamereactorilla oli tilaisuus haastatella Don't Nodin pelinkehittäjiä tulevasta teoksestaan Banishers: Ghosts of New Eden. Pelin ohjaaja Philippe Moreau ja vastaava tuottaja Karim Benfares kertoivat inspiraatiota haetun peleistä The Revenant ja Vampyr.
Banishers: Ghosts of New Eden julkaistaan 7. marraskuuta 2023 PC:lle, Playstation 5:lle ja Xbox Series X:lle (ja S:lle).
Moreau:
"So in terms of inspiration, let's say The Revenant for the photography, you know, for the setting. What else? In terms of gameplay, maybe for the combat system, we studied a lot of God of War because we knew that it was a system that fit well with the gameplay. So we tried a very different thing from Vampyr, which was our very first action RPG and we believe that we made this time a very good and dynamic action game."
Benfares:
"Yeah, I think that another main inspiration for Banishers is definitely Vampyr. We have to talk about it because in Banishers, we wanted to reuse our know-how we had from Vampyr. And for example, in Vampyr, we had the ambivalent situation for the main character, Jonathan Reed. He's a vampire but a doctor at the same time. And in Banishers, we wanted to keep this ambivalent situation with both characters, Red and Antea. One is alive, one is dead, and they are ghost hunters but they are haunted by a ghost. And it provides a lot of subtlety in terms of situation for the narration. And well, we have moral choices in Banishers like in Vampyr and we are convinced that it creates a lot of complicated choices to make for the player."