Zeldamainen Tunic julkaistiin maaliskuussa PC:lle ja Xboxille. Nyt sitten pelin luoja Andrew Shouldice on mennyt kertomaan VG247:n haastattelussa, etteivät pelaajat ole vielä löytäneet kaikkia salaisuuksia.
Etsintä siis jatkukoon.
"People have done a great job finding lots and lots of things, but much like many creative works, there are always going to be things that are just for us. In a sense. Things that have meaning to us, or things that we've secreted away that aren't just embedded in the game code... It's just a little bit deeper than that.
The Glyph Tower is meant to help people realise that there is yet another dimension to this experience. I like the idea of people being able to get to, you know, the 'end of the game' and then turn around and be able to see - or hear - the world in a new light."
Gamereactorin arvion pääsee lukemaan täällä. Peli on mukana myös Xbox Game Passin valikoimissa.