DanskSvenskaNorskEnglishDeutschItalianoPortuguêsFrançaisNederlands中文版IndonesiaPolski日本語한국어ČeskoΕλληνικάTürkçeTiếng Việtعربي
tomine 2018-01-06 17:03 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Sykähdyttävimmät musiikit joko itse peleissä tai niihin tavalla tai toiselle liittyen !? ...ja niitähän sitten riittää aivan liikaakin ! ------------------------------------------------------------------ Aloitetaan kuitenkin varsin maltillisesti... nämä kaksi ovat ne jotka ovat ensimmäisenä mielensyövereihin painuneet tod.näk. ikusesti... Yie Ar Kung Fu Music by Martin Galway (MSX:llä tosin pelattuna) https://www.youtube.com/watch?v=28irBIgHNPg Rob Hubbard - Commando [C64] https://www.youtube.com/watch?v=qrQuR1LHAVIArte Et Labore Like Comment Share 0tomine 2018-01-06 18:14 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lieköhän yhtenä syynä ol CD-levy formaatin esiinmarssi ja läpilyönti sekä tajuttoman taitava sävellys mut kyllä tämä biisi on ihan häkellyttävä varsinkin kun nykyään asiansa osaava kunnon sinfoniaorkesteri nämä sulosoinnut ilmoille kajauttaa niin kyllä korvista hunajaa valuu siihen malliin ettei paremmasta väliä ! ... tunnari vailla vertaa jota ei ajan hammaskaan pysty nakertamaan... Metal Gear Solid 2 / 3 Theme (Eminence Symphony Orchestra) https://www.youtube.com/watch?v=ZfKA4b5SFq4 ------------------------------------------------------------------------------------------ Tämä musa kun yht'äkkiä pärähti soimaan kun matkaa taivalti eteenpäin niin piti oikein hetkeksi pysähtyä kuuntelemaan että mitäs luritusta sitä oikein alkoi soimaankaan ! Peli on siis Nier Nier Gestalt & Replicant [OST] - Disc Two - 08 - The Lost Forest https://www.youtube.com/watch?v=xIrKYm9B5oU&list=PLA482503D16FCCA5A&index=31 ----------------------------------------------------------------- Outlaws, ehdottomasti yksi parhaimmista ja tunnelmallisen kovimmista soundtrackeistä mitä on tähän päivään mennessä tullut... jos ns. spaghetti westernit ja niiden musat on kolahteneet edes etäisesti niin aivan saakelin hyviä biisejä täynnä tämä soundtrack ja tässä vain yksi niistä lukemattomista ! aivan tajuttoman huikeaa tavaraa kokonaisuudessaan !!! ...edes erään Red Dead Redemptionin soundtrackilla ei ole yhtään mitään jakoa tätä vastaan kaksintaistossa.. vaikka Jamie Lidllen Compass biisi todella hyvä onkin. Outlaws Soundtrack - 14 - The Last Gunfight https://www.youtube.com/watch?v=HVQzTCq39cI Outlaws Soundtrack - 15 - Showdown https://www.youtube.com/watch?v=nw3n_WPQK5AArte Et Labore Like Comment Share 0tomine 2018-01-07 14:29 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Muutamia satunnaisia artikkeleita ja uutisointeja asiaan liittyen pitkin poikin nettilän syövereistä... -------------------------------------------------------------------------------------- The 100 best video game soundtracks of all time http://www.factmag.com/2015/04/28/the-100-greatest-video-game-soundtracks-best-ost/ Tuolla olevista itselleni kyl muistuu tuosta vain, aivan heti mieleeni lämpimästi mm. Larry, Metal Gear Solid, Monkey Island, Bubble Bobble, Silent Hill (2), Mass Effect 2 (no joo), Katamary Damacy, The Last of Us .. Dune II oli kyllä loistava peli mutta sen musiikit, täh !? pakko myöntää että Doom oli kyllä kova peli silloin mutta ei mulle siitä musiikit kyl oikein mieleen jäänyt vaan aivan muista syistä... tässä uudessa tulemisessa on kyllä mainiot musat, toki muutenkin mainio peli. ----------------------------------------------------------------------------------- The 25 greatest video game soundtracks of all time http://www.gamesradar.com/the-25-greatest-video-game-soundtracks-of-all-time/ --------------------------------------------------------------------------------- Vähän tuoreempaa kamaakin sit kans... jotta osataan sitä vielä tänäkin päivänä ettei tarvi ihan historian hämäriin pelkästään kaivautua ! The Best Video Game Music of 2017 https://kotaku.com/the-best-video-game-music-of-2017-1821534087Arte Et Labore Like Comment Share 0 iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ikuinen suosikkini on Red Dead Redemptionin taustalla oleva musiikki. Harvoin näin hyvin ambientti musiikki sopii näin täydellisesti lännenfiilistelyyn. RDR:ssä on parasta nimenomaan päämäärätön vaeltelu ja tunnelmasta nauttiminen, ja täydellisestihän tämä siihen soveltuu: https://www.youtube.com/watch?v=S6tcs0_NAUI Toinen huomionarvoinen soundrack on Fallout: New Vegasissa. Ne, jotka ovat minut oppineet tuntemaan, tietävät että tunnelma on minulle merkittävin yksittäinen tekijä peissä kuin pelissä. Mojaven aavikolla vaeltamiseen luotu taustamusiikki on loistava sekoitus uutta tuotantoa, Fallout 3:n parhaita paloja sekä myös Fallout 1:n ja 2:n tunnelmapaloja. Ihanaa! https://www.youtube.com/watch?v=r6qt_70iGk4 Ja tämä listahan ei olisi mitään ilman Hotline Miamin kuumeista soundtrackia Kiitos näiden pelien, löysin synthwaven eikä takaisin ole tulemista. Musiikki tukee täydellisesti muutenkin nyrjähtänyttä tunnelmaa. Kuunnelkaa nyt tätäkin: https://www.youtube.com/watch?v=BzuPI7tk9B8"Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-14 20:07 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Silent Hill sarjan peleissä on kyllä aika tunnelmallisia lurituksia, pakko myöntää... Silent Hill 2: Promise/Theme of Laura https://www.youtube.com/watch?v=vQIZuiRQ9T0 Silent Hill 3-You're Not Here (music video) https://www.youtube.com/watch?v=EI-_emIGqr0 Silent Hill 4: The Room - Room Of Angel https://www.youtube.com/watch?v=NdXCsXcs6nA Silent Hill: Shattered Memories [Music] - When You're Gone https://www.youtube.com/watch?v=-12u04eADNUArte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ehdottomasti Doomin E1M1 joka on saavuttanut jonkin sortin legendan aseman pelimusiikkien joukossa. Myös uusimman Doomin soundtrack on täyttä rautaa ja se miten se reagoi pelissä dynaamisesti pelin tapahtumiin nostaa fiiliksen kattoon. Doom - E1M1 https://www.youtube.com/watch?v=BSsfjHCFosw Doom - At DOOM's Gate https://www.youtube.com/watch?v=j05hzwQf8pA ======== Tullut kyhäiltyä Spotify palveluun peliaiheista soittolistaa johon olen pyrkinyt kasaaman mahdollisimman monipuolisesti kappaleita peleistä ja näistä tehtyjä remixejä. Listassa olen myös yrittänyt pitää yllä jonkin sortin koheesiota jättämällä orkesterimusiikin pois.>_> Like Comment Share 0iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä muuten DOOMin musiikkineron Mick Gordonin liveveto game awardseissa pari vuotta takaperin: https://youtu.be/5a9E3n_VZRQ On se kova."Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-01-06 18:14 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lieköhän yhtenä syynä ol CD-levy formaatin esiinmarssi ja läpilyönti sekä tajuttoman taitava sävellys mut kyllä tämä biisi on ihan häkellyttävä varsinkin kun nykyään asiansa osaava kunnon sinfoniaorkesteri nämä sulosoinnut ilmoille kajauttaa niin kyllä korvista hunajaa valuu siihen malliin ettei paremmasta väliä ! ... tunnari vailla vertaa jota ei ajan hammaskaan pysty nakertamaan... Metal Gear Solid 2 / 3 Theme (Eminence Symphony Orchestra) https://www.youtube.com/watch?v=ZfKA4b5SFq4 ------------------------------------------------------------------------------------------ Tämä musa kun yht'äkkiä pärähti soimaan kun matkaa taivalti eteenpäin niin piti oikein hetkeksi pysähtyä kuuntelemaan että mitäs luritusta sitä oikein alkoi soimaankaan ! Peli on siis Nier Nier Gestalt & Replicant [OST] - Disc Two - 08 - The Lost Forest https://www.youtube.com/watch?v=xIrKYm9B5oU&list=PLA482503D16FCCA5A&index=31 ----------------------------------------------------------------- Outlaws, ehdottomasti yksi parhaimmista ja tunnelmallisen kovimmista soundtrackeistä mitä on tähän päivään mennessä tullut... jos ns. spaghetti westernit ja niiden musat on kolahteneet edes etäisesti niin aivan saakelin hyviä biisejä täynnä tämä soundtrack ja tässä vain yksi niistä lukemattomista ! aivan tajuttoman huikeaa tavaraa kokonaisuudessaan !!! ...edes erään Red Dead Redemptionin soundtrackilla ei ole yhtään mitään jakoa tätä vastaan kaksintaistossa.. vaikka Jamie Lidllen Compass biisi todella hyvä onkin. Outlaws Soundtrack - 14 - The Last Gunfight https://www.youtube.com/watch?v=HVQzTCq39cI Outlaws Soundtrack - 15 - Showdown https://www.youtube.com/watch?v=nw3n_WPQK5AArte Et Labore Like Comment Share 0tomine 2018-01-07 14:29 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Muutamia satunnaisia artikkeleita ja uutisointeja asiaan liittyen pitkin poikin nettilän syövereistä... -------------------------------------------------------------------------------------- The 100 best video game soundtracks of all time http://www.factmag.com/2015/04/28/the-100-greatest-video-game-soundtracks-best-ost/ Tuolla olevista itselleni kyl muistuu tuosta vain, aivan heti mieleeni lämpimästi mm. Larry, Metal Gear Solid, Monkey Island, Bubble Bobble, Silent Hill (2), Mass Effect 2 (no joo), Katamary Damacy, The Last of Us .. Dune II oli kyllä loistava peli mutta sen musiikit, täh !? pakko myöntää että Doom oli kyllä kova peli silloin mutta ei mulle siitä musiikit kyl oikein mieleen jäänyt vaan aivan muista syistä... tässä uudessa tulemisessa on kyllä mainiot musat, toki muutenkin mainio peli. ----------------------------------------------------------------------------------- The 25 greatest video game soundtracks of all time http://www.gamesradar.com/the-25-greatest-video-game-soundtracks-of-all-time/ --------------------------------------------------------------------------------- Vähän tuoreempaa kamaakin sit kans... jotta osataan sitä vielä tänäkin päivänä ettei tarvi ihan historian hämäriin pelkästään kaivautua ! The Best Video Game Music of 2017 https://kotaku.com/the-best-video-game-music-of-2017-1821534087Arte Et Labore Like Comment Share 0 iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ikuinen suosikkini on Red Dead Redemptionin taustalla oleva musiikki. Harvoin näin hyvin ambientti musiikki sopii näin täydellisesti lännenfiilistelyyn. RDR:ssä on parasta nimenomaan päämäärätön vaeltelu ja tunnelmasta nauttiminen, ja täydellisestihän tämä siihen soveltuu: https://www.youtube.com/watch?v=S6tcs0_NAUI Toinen huomionarvoinen soundrack on Fallout: New Vegasissa. Ne, jotka ovat minut oppineet tuntemaan, tietävät että tunnelma on minulle merkittävin yksittäinen tekijä peissä kuin pelissä. Mojaven aavikolla vaeltamiseen luotu taustamusiikki on loistava sekoitus uutta tuotantoa, Fallout 3:n parhaita paloja sekä myös Fallout 1:n ja 2:n tunnelmapaloja. Ihanaa! https://www.youtube.com/watch?v=r6qt_70iGk4 Ja tämä listahan ei olisi mitään ilman Hotline Miamin kuumeista soundtrackia Kiitos näiden pelien, löysin synthwaven eikä takaisin ole tulemista. Musiikki tukee täydellisesti muutenkin nyrjähtänyttä tunnelmaa. Kuunnelkaa nyt tätäkin: https://www.youtube.com/watch?v=BzuPI7tk9B8"Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-14 20:07 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Silent Hill sarjan peleissä on kyllä aika tunnelmallisia lurituksia, pakko myöntää... Silent Hill 2: Promise/Theme of Laura https://www.youtube.com/watch?v=vQIZuiRQ9T0 Silent Hill 3-You're Not Here (music video) https://www.youtube.com/watch?v=EI-_emIGqr0 Silent Hill 4: The Room - Room Of Angel https://www.youtube.com/watch?v=NdXCsXcs6nA Silent Hill: Shattered Memories [Music] - When You're Gone https://www.youtube.com/watch?v=-12u04eADNUArte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ehdottomasti Doomin E1M1 joka on saavuttanut jonkin sortin legendan aseman pelimusiikkien joukossa. Myös uusimman Doomin soundtrack on täyttä rautaa ja se miten se reagoi pelissä dynaamisesti pelin tapahtumiin nostaa fiiliksen kattoon. Doom - E1M1 https://www.youtube.com/watch?v=BSsfjHCFosw Doom - At DOOM's Gate https://www.youtube.com/watch?v=j05hzwQf8pA ======== Tullut kyhäiltyä Spotify palveluun peliaiheista soittolistaa johon olen pyrkinyt kasaaman mahdollisimman monipuolisesti kappaleita peleistä ja näistä tehtyjä remixejä. Listassa olen myös yrittänyt pitää yllä jonkin sortin koheesiota jättämällä orkesterimusiikin pois.>_> Like Comment Share 0iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä muuten DOOMin musiikkineron Mick Gordonin liveveto game awardseissa pari vuotta takaperin: https://youtu.be/5a9E3n_VZRQ On se kova."Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-01-07 14:29 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Muutamia satunnaisia artikkeleita ja uutisointeja asiaan liittyen pitkin poikin nettilän syövereistä... -------------------------------------------------------------------------------------- The 100 best video game soundtracks of all time http://www.factmag.com/2015/04/28/the-100-greatest-video-game-soundtracks-best-ost/ Tuolla olevista itselleni kyl muistuu tuosta vain, aivan heti mieleeni lämpimästi mm. Larry, Metal Gear Solid, Monkey Island, Bubble Bobble, Silent Hill (2), Mass Effect 2 (no joo), Katamary Damacy, The Last of Us .. Dune II oli kyllä loistava peli mutta sen musiikit, täh !? pakko myöntää että Doom oli kyllä kova peli silloin mutta ei mulle siitä musiikit kyl oikein mieleen jäänyt vaan aivan muista syistä... tässä uudessa tulemisessa on kyllä mainiot musat, toki muutenkin mainio peli. ----------------------------------------------------------------------------------- The 25 greatest video game soundtracks of all time http://www.gamesradar.com/the-25-greatest-video-game-soundtracks-of-all-time/ --------------------------------------------------------------------------------- Vähän tuoreempaa kamaakin sit kans... jotta osataan sitä vielä tänäkin päivänä ettei tarvi ihan historian hämäriin pelkästään kaivautua ! The Best Video Game Music of 2017 https://kotaku.com/the-best-video-game-music-of-2017-1821534087Arte Et Labore Like Comment Share 0 iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ikuinen suosikkini on Red Dead Redemptionin taustalla oleva musiikki. Harvoin näin hyvin ambientti musiikki sopii näin täydellisesti lännenfiilistelyyn. RDR:ssä on parasta nimenomaan päämäärätön vaeltelu ja tunnelmasta nauttiminen, ja täydellisestihän tämä siihen soveltuu: https://www.youtube.com/watch?v=S6tcs0_NAUI Toinen huomionarvoinen soundrack on Fallout: New Vegasissa. Ne, jotka ovat minut oppineet tuntemaan, tietävät että tunnelma on minulle merkittävin yksittäinen tekijä peissä kuin pelissä. Mojaven aavikolla vaeltamiseen luotu taustamusiikki on loistava sekoitus uutta tuotantoa, Fallout 3:n parhaita paloja sekä myös Fallout 1:n ja 2:n tunnelmapaloja. Ihanaa! https://www.youtube.com/watch?v=r6qt_70iGk4 Ja tämä listahan ei olisi mitään ilman Hotline Miamin kuumeista soundtrackia Kiitos näiden pelien, löysin synthwaven eikä takaisin ole tulemista. Musiikki tukee täydellisesti muutenkin nyrjähtänyttä tunnelmaa. Kuunnelkaa nyt tätäkin: https://www.youtube.com/watch?v=BzuPI7tk9B8"Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-14 20:07 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Silent Hill sarjan peleissä on kyllä aika tunnelmallisia lurituksia, pakko myöntää... Silent Hill 2: Promise/Theme of Laura https://www.youtube.com/watch?v=vQIZuiRQ9T0 Silent Hill 3-You're Not Here (music video) https://www.youtube.com/watch?v=EI-_emIGqr0 Silent Hill 4: The Room - Room Of Angel https://www.youtube.com/watch?v=NdXCsXcs6nA Silent Hill: Shattered Memories [Music] - When You're Gone https://www.youtube.com/watch?v=-12u04eADNUArte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ehdottomasti Doomin E1M1 joka on saavuttanut jonkin sortin legendan aseman pelimusiikkien joukossa. Myös uusimman Doomin soundtrack on täyttä rautaa ja se miten se reagoi pelissä dynaamisesti pelin tapahtumiin nostaa fiiliksen kattoon. Doom - E1M1 https://www.youtube.com/watch?v=BSsfjHCFosw Doom - At DOOM's Gate https://www.youtube.com/watch?v=j05hzwQf8pA ======== Tullut kyhäiltyä Spotify palveluun peliaiheista soittolistaa johon olen pyrkinyt kasaaman mahdollisimman monipuolisesti kappaleita peleistä ja näistä tehtyjä remixejä. Listassa olen myös yrittänyt pitää yllä jonkin sortin koheesiota jättämällä orkesterimusiikin pois.>_> Like Comment Share 0iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä muuten DOOMin musiikkineron Mick Gordonin liveveto game awardseissa pari vuotta takaperin: https://youtu.be/5a9E3n_VZRQ On se kova."Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ikuinen suosikkini on Red Dead Redemptionin taustalla oleva musiikki. Harvoin näin hyvin ambientti musiikki sopii näin täydellisesti lännenfiilistelyyn. RDR:ssä on parasta nimenomaan päämäärätön vaeltelu ja tunnelmasta nauttiminen, ja täydellisestihän tämä siihen soveltuu: https://www.youtube.com/watch?v=S6tcs0_NAUI Toinen huomionarvoinen soundrack on Fallout: New Vegasissa. Ne, jotka ovat minut oppineet tuntemaan, tietävät että tunnelma on minulle merkittävin yksittäinen tekijä peissä kuin pelissä. Mojaven aavikolla vaeltamiseen luotu taustamusiikki on loistava sekoitus uutta tuotantoa, Fallout 3:n parhaita paloja sekä myös Fallout 1:n ja 2:n tunnelmapaloja. Ihanaa! https://www.youtube.com/watch?v=r6qt_70iGk4 Ja tämä listahan ei olisi mitään ilman Hotline Miamin kuumeista soundtrackia Kiitos näiden pelien, löysin synthwaven eikä takaisin ole tulemista. Musiikki tukee täydellisesti muutenkin nyrjähtänyttä tunnelmaa. Kuunnelkaa nyt tätäkin: https://www.youtube.com/watch?v=BzuPI7tk9B8"Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-14 20:07 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Silent Hill sarjan peleissä on kyllä aika tunnelmallisia lurituksia, pakko myöntää... Silent Hill 2: Promise/Theme of Laura https://www.youtube.com/watch?v=vQIZuiRQ9T0 Silent Hill 3-You're Not Here (music video) https://www.youtube.com/watch?v=EI-_emIGqr0 Silent Hill 4: The Room - Room Of Angel https://www.youtube.com/watch?v=NdXCsXcs6nA Silent Hill: Shattered Memories [Music] - When You're Gone https://www.youtube.com/watch?v=-12u04eADNUArte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ehdottomasti Doomin E1M1 joka on saavuttanut jonkin sortin legendan aseman pelimusiikkien joukossa. Myös uusimman Doomin soundtrack on täyttä rautaa ja se miten se reagoi pelissä dynaamisesti pelin tapahtumiin nostaa fiiliksen kattoon. Doom - E1M1 https://www.youtube.com/watch?v=BSsfjHCFosw Doom - At DOOM's Gate https://www.youtube.com/watch?v=j05hzwQf8pA ======== Tullut kyhäiltyä Spotify palveluun peliaiheista soittolistaa johon olen pyrkinyt kasaaman mahdollisimman monipuolisesti kappaleita peleistä ja näistä tehtyjä remixejä. Listassa olen myös yrittänyt pitää yllä jonkin sortin koheesiota jättämällä orkesterimusiikin pois.>_> Like Comment Share 0iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä muuten DOOMin musiikkineron Mick Gordonin liveveto game awardseissa pari vuotta takaperin: https://youtu.be/5a9E3n_VZRQ On se kova."Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-01-14 20:07 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Silent Hill sarjan peleissä on kyllä aika tunnelmallisia lurituksia, pakko myöntää... Silent Hill 2: Promise/Theme of Laura https://www.youtube.com/watch?v=vQIZuiRQ9T0 Silent Hill 3-You're Not Here (music video) https://www.youtube.com/watch?v=EI-_emIGqr0 Silent Hill 4: The Room - Room Of Angel https://www.youtube.com/watch?v=NdXCsXcs6nA Silent Hill: Shattered Memories [Music] - When You're Gone https://www.youtube.com/watch?v=-12u04eADNUArte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ehdottomasti Doomin E1M1 joka on saavuttanut jonkin sortin legendan aseman pelimusiikkien joukossa. Myös uusimman Doomin soundtrack on täyttä rautaa ja se miten se reagoi pelissä dynaamisesti pelin tapahtumiin nostaa fiiliksen kattoon. Doom - E1M1 https://www.youtube.com/watch?v=BSsfjHCFosw Doom - At DOOM's Gate https://www.youtube.com/watch?v=j05hzwQf8pA ======== Tullut kyhäiltyä Spotify palveluun peliaiheista soittolistaa johon olen pyrkinyt kasaaman mahdollisimman monipuolisesti kappaleita peleistä ja näistä tehtyjä remixejä. Listassa olen myös yrittänyt pitää yllä jonkin sortin koheesiota jättämällä orkesterimusiikin pois.>_> Like Comment Share 0iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä muuten DOOMin musiikkineron Mick Gordonin liveveto game awardseissa pari vuotta takaperin: https://youtu.be/5a9E3n_VZRQ On se kova."Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ehdottomasti Doomin E1M1 joka on saavuttanut jonkin sortin legendan aseman pelimusiikkien joukossa. Myös uusimman Doomin soundtrack on täyttä rautaa ja se miten se reagoi pelissä dynaamisesti pelin tapahtumiin nostaa fiiliksen kattoon. Doom - E1M1 https://www.youtube.com/watch?v=BSsfjHCFosw Doom - At DOOM's Gate https://www.youtube.com/watch?v=j05hzwQf8pA ======== Tullut kyhäiltyä Spotify palveluun peliaiheista soittolistaa johon olen pyrkinyt kasaaman mahdollisimman monipuolisesti kappaleita peleistä ja näistä tehtyjä remixejä. Listassa olen myös yrittänyt pitää yllä jonkin sortin koheesiota jättämällä orkesterimusiikin pois.>_> Like Comment Share 0iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä muuten DOOMin musiikkineron Mick Gordonin liveveto game awardseissa pari vuotta takaperin: https://youtu.be/5a9E3n_VZRQ On se kova."Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
iPotModeraattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä muuten DOOMin musiikkineron Mick Gordonin liveveto game awardseissa pari vuotta takaperin: https://youtu.be/5a9E3n_VZRQ On se kova."Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!" Like Comment Share 0tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-01-21 15:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tässä Love (Heavy Rain) trailerissa on kans mainio biisi joka jysäytti oikein kunnolla korvakäytävillä... sittemminhän tuota biisiä on tullut vähän muuallakin vastaan kuin vain tämän pelin yhteydessä... ei tainnut sitten kovin pitkään mennä tuon pelin ilmestymisen jälkeen kuin tuo säveltäjä joka tämänkin mahtavan biisin takana on niin poistui keskuudestamme, ellen nyt aivan väärin muista. https://www.youtube.com/watch?v=Zo-nuSWkgawArte Et Labore Like Comment Share 0tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-03-01 08:39 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Hitusen musiikkeihin liittyen niin Nelinpelin Podcastissa vieraana tälläinen heppu kuin... "Vieraana mies mm. Luftrausersin ja Nuclear Thronen melodiamaiseman takaa, suomalainen pelimuusikko Jukio "Kuabee" Kallio." https://soundcloud.com/nelinpeli/nelinpeli-podcast-134Arte Et Labore Like Comment Share 0tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-03-01 10:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Mainio biisi ! joka iskee pelin tunnelmaan enemmän kuin hyvin Yakuza 3 - Main Theme https://www.youtube.com/watch?v=rOVI97mUjDsArte Et Labore Like Comment Share 0tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-03-02 16:05 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Lumoava Persona 5 OST - Aria Of The Soul https://www.youtube.com/watch?v=oVAp5UDnsPIArte Et Labore Like Comment Share 0tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2018-05-08 19:13 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible God of War's composer reveals the secrets behind five themes from the game's epic soundtrack https://blog.eu.playstation.com/2018/05/08/god-of-wars-composer-reveals-the-secrets-behind-five-themes-from-the-games-epic-soundtrack/Arte Et Labore Like Comment Share 0Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
Viper7Moderaattori Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible En ole itse peliä juuri pelannut, mutta Frozen Synapsen - A Functioning God pamahti muutama vuosi sitten Spotifyssä vastaan ja sitä tulee edelleen popitettua tämän tuosta. https://www.youtube.com/watch?v=sCOyycDOgeg https://open.spotify.com/track/0w8hlwwLqFZrqOPyipvMQC?si=vIxypQ_kQT2Bi2zgN-GSVg Vähän samanlaista linjaa seuraa myös Analogue: Hate Storyn kappale The Smiths. Rauhallinen ja tunnelmallinen kappale joka sopi myös itse peliin erinomaisesti taustalle samalla kun pelissä selaili logeja ja rupatteli teköäly avustajalle. https://www.youtube.com/watch?v=OeMjjjgNWOw https://open.spotify.com/track/4kHIuWZ1ROo7eSNc6Wy24N?si=yDtimUaBRH6VAAhVJvudiQ>_> Like Comment Share 0wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
wellimmanythings 2018-11-04 16:54 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Elder Scrolls-pelisarjan musiikki on hyvin tuotettua ja sävellettyä. Skyrim-videopelin tunnusmusiikki on varmasti monen mieleen jäävä kappale yksi pelisarjan parhaimmista sävellyksistä. https://www.youtube.com/watch?v=AVy7YPNP_zI Like Comment Share 0tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2019-05-05 09:38 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Ei varsinaisesti tämän otsikon alle välttämättä kuulu mutta kun musasta kyse niin vaikkapa nyt tällä kertaa tähän. Interview : Freaking out with Days Gone composer Nathan Whitehead http://www.pushsquare.com/news/2019/05/interview_freaking_out_with_days_gone_composer_nathan_whiteheadArte Et Labore Like Comment Share 0tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2019-05-20 20:45 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Days Gone's composer picks his favourite tracks from PS4's post-apocalyptic adventure https://blog.eu.playstation.com/2019/05/15/days-gones-composer-picks-his-favourite-tracks-from-ps4s-post-apocalyptic-adventure/Arte Et Labore Like Comment Share 0tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2019-06-30 10:55 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tulipas huomattua että Clint Bajakian vastaa Day of the Tentaclen musiikeista, samainen hemmo vastaa myös siis Outlaws pelin musiikeista. Aikamoista hunajata korville kummankin pelin musat ja tosiaan poikkeavat toisistaan kuin yö ja päivä joten mainiota duunia kyl ! Ja pitihän se viel tarkistaa niin Full Throttlen äänimaailmasta myös vastaa, sen tunnaribiisi on kyllä täysin nappivalinta ! Arte Et Labore Like Comment Share 0tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2019-10-08 22:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Tuollaisiin kysymyksiin tuolla kyseinen heppuliini vastaileepi... Interview: Taking the Hiss with Control Composer Petri Alanko http://www.pushsquare.com/news/2019/10/interview_taking_the_hiss_with_control_composer_petri_alanko Q: Push Square: Where did the core sound for Control stem from? Was there a main theme you built around? Did this theme come early in the process? While conducting these interviews, I've noticed a trend where the "pitch piece" winds up playing a major role in the final score. Was that the case here? Q: Remedy's always had a penchant for blurring the line between media, TV shows, movie motifs, etc. Does this convergence of media have an impact on how you score for their titles? Does it make things trickier? Easier? A unified vision within one medium is tricky enough, let alone several! Q: You've been scoring Remedy titles for quite some time now. In what ways would you say production on Control differed from your previous scoring work? Q: Let's follow this avenue of the weirder stuff you did to get the score where you wanted it. What other weird techniques or instruments did you use when crafting the score? Q: A major success of Alan Wake - and Remedy games in general - are that the locations wind up feeling like characters in and of themselves. Music absolutely plays a part in this. In what ways did you want to make sure the location got its due in Control? How does that creative process differ from if you were writing for, say, a character? Or does it differ? Q: Brutalist architecture has a specific look and evokes a specific feeling as well. In what ways did you want to utilise this when it comes to traipsing through the halls of the Bureau of Control? Were you interested in harmonising that feeling? Or did you want to go against the grain as it were? Q: In what ways has Remedy returning to the PlayStation had an impact on your end of things? Remedy has only developed on Xbox for a number of years, and in the greater scheme of things, the return to PlayStation is a big deal. But I'm curious what changes that meant on your end, if any? Q: In what ways did seeing the game alongside its development influence the score? Did it reaffirm the direction you were taking things? Did anything come from this you might not have thought without that influence to create a spark? Q: As a rule for myself, I always like to close a first-time interview by asking how you found yourself scoring for games? What brought you to the industry? Was it something you sought out specifically? Happenstance?Arte Et Labore Like Comment Share 0tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2019-11-07 22:51 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Interview: Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer *Joel Corelitz on Kojima and Timefall http://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer Q: Push Square: The likes of Gorogoa and The Unfinished Swan are certainly different experiences, but Death Stranding feels like a whole different beast completely within the video game industry. From an audio perspective, did your compositional approach change due to the project's uniqueness? Q: How did the opportunity to work on Death Stranding's soundtrack come about? Q: You assisted lead composer Ludvig Forssell in creating the score. What were some of the ideas you brought to the table that made it into the final game? Q: Your own contribution to the official soundtrack is two tracks in particular, with Cargo High being a personal favourite of ours. Did you want to differentiate your pieces from the rest of the pack? Q: On a broader scale and having played the game through to completion, we'd describe every bit of Death Stranding's audio pieces as otherworldly. Was it a goal of yours and Ludvig's to create a score that almost seems like it originated from a different planet altogether? Q: Alongside the game's official soundtrack, a Timefall album is launching which contains music inspired by the game. Did you have any influence on that too? Q: Were you in contact with Hideo Kojima much over the course of development? What did he inspire you to create with Death Stranding's official soundtrack? Q: What's next for Joel Corelitz?Arte Et Labore Like Comment Share 0tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2019-11-11 21:36 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Iskee kuin miljoonavolttia tämä biisi tuossa melkein heti kättelyssä Death Stranding pelissä... muutoinkin musat tekevät tuosta aivan huikean kokemuksen ja elämyksen, harvoin musat näyttelevät näin suurta roolia kuin mitä tämän kajautuksen kuultua ilmoille tulee tunnelma pelaajalle ! Low Roar-Don't be so serious (Death Stranding Music) https://www.youtube.com/watch?v=FxTBb9cSAO8&fbclid=IwAR206lzfsaoJynqo5Fu8A_RNK0izDfcThLANJqioBoA09xddiz3LPc0OU00 Myös kotimainen Apocalyptica tuo oman osuutensa tähän keitokseen... Death Stranding | Apocalyptica - PATH | Gameplay / Trailer Music https://www.youtube.com/watch?v=IBCN88B56jo&fbclid=IwAR1E44jZjCFW3eKdcGr6KdVPRzCHQA5rdXpRrtAGr1EbYYw40Wwt8MrIUagArte Et Labore Like Comment Share 0tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2020-01-29 13:21 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #10 - Death Stranding's Meditative Strangeness Gave Way to Amazing Music http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_10_-_death_strandingrs_meditative_strangeness_gave_way_to_amazing_music --------------------------------------------------------------------------------- Soundtrack of the Decade: #9 - Persona 5's Brilliant Sense of Style Gave Way to Quite the Soundtrack http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_9_-_persona_5s_brilliant_sense_of_style_gave_way_to_quite_the_soundtrackArte Et Labore Like Comment Share 0tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!
tomine 2020-01-31 20:06 Seksuaalista sisältöä Väkivaltaista sisältöä Spammia Loukkaa tekijänoikeuksiani Muu syy Thank you for your time. We will take care of this matter as soon as posible Soundtrack of the Decade: #3 - Red Dead Redemption 2 Raised the Bar on What a Soundtrack Could Accomplish http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_3_-_red_dead_redemption_2_raised_the_bar_on_what_a_soundtrack_could_accomplish -------------------------------------------------------------------------------- Soundtrack of the Decade #2: The Last Of Us Flipped the Book on What a Soundtrack Could Bring to a Game http://www.pushsquare.com/news/2020/01/soundtrack_of_the_decade_2_the_last_of_us_flipped_the_book_on_what_a_soundtrack_could_bring_to_a_gameArte Et Labore Like Comment Share 0 Sinun täytyy olla kirjautuneena kommentoidaksesi. Jos et ole vielä jäsen - liity jäseneksi nyt.!