Dishonoredin yksi luojista on Raphael Colantonio, joka isännöi nyt omaa studiotaan WolfEye Studios. PC Gamerille Colantonio pohti sitä, mikä tekee pelistä mukaansa kaappaavan simulaation.
Esimerkeiksi hän nostaa Bethesdan ja Obsidianin pelit, ja niitä vastaan sitten Baldur's Gaten. Se lopullinen julkilausuttu vaatimus mahtavalle simulaatiolle jää kuitenkin sanomatta.
"If you really think about it, Bethesda games—or Obsidian games—are very, very immersive sim. The overlap between first-person RPG and immersive sim, it's very blurry. I would say they are less physical than Arkane games, and they're more on the stats, but at the end of the day they totally rely on simulation. Doing things such as fooling a merchant by putting a bucket on its head is definitely an immersive same thing, right?"
"I do see Baldur's Gate definitely as at least immersive sim-adjacent. If being turn-based still makes sense for an immersive sim. You can definitely see where they were going with that. I loved it, by the way. I loved Baldur's Gate, fantastic game."