Daemon X Machina osoittautui yhdeksi Nintendon kiinnostavimmista E3-peleistä. Tästä syystä halusimme rupatella kehitystyöstä vastaavan Kenichiro Tsukudan kanssa saadaksemme lisävaloa mechojen väliseen räiskintään.
Jutustelimme haastattelun aikana inspiraationlähteistä, mahdollisista muista sarjojen välisistä yhteistyöstä sekä monesta muusta asiasta.
Pelattava ei lopu Daemon X Machinasta heti kesken. Sisältöä riittää lähes sadaksi tunniksi, minkä lisäksi mukana on runsaasti erilaisia pelitiloja.
"I think maybe it could range anywhere from 40 to 100 hours, really depending on how much equipment and collection you want to do".
"And there's also the aspect of cooperative multiplayer and competitive multiplayer, so I think it's a game that really accommodates the player's lifestyle and the way they want to play. So if players want to play through the story they can do that. Or if they want to collect a bit more equipment they can play cooperatively and then, with all that gathered equipment, they can then go into competitive play if they want to.
"There's also many characters that appear as NPCs in the story, and when you're going into a battle alone you can opt to have them help you out ... and you can have three characters help you out in battle. And so another aspect is going around and befriending and collecting other characters to fight with you. And these characters [are all very unique] and I'll let everybody play the game and find out what I mean by that."
Daemon X Machina julkaistaan yksinoikeudella Switchille syyskuun 13. päivä.