Baldur's Gate III:n hallittua pelikeskusteluja erityisen paljon viime vuonna, tuntuu siltä, että useimpia tulevia fantasiaroolipelejä verrataan siihen ainakin osittain. Tämä pätee varmasti Avowediin, ja äskettäisessä haastattelussa Windows Centralin luova johtaja Carrie Patel puhui päätöksestä poistaa kaikki moninpeliominaisuudet Avowedista.
"What's important to us is making sure we have a really solid campaign and [critical] path story that puts the player in this meaningful role as the character moving things forward, making impactful decisions, and really shaping the world and the characters around them," she said, adding that all of that becomes much more complex with a multiplayer component.
"It's not that any of these challenges are unsolvable, the Larian Studios team built an incredible RPG with Baldur's Gate 3, and they've had years of experience with Divinity: Original Sin, working at building multiplayer within a really robust RPG framework. It's a very hard thing to do well, and we wanted to make sure that first and foremost, we were delivering on the things that players come to an Obsidian Entertainment RPG expecting, which is a really well-developed story, meaningful choices and consequences, and the ability to be the agent of change in the world."
Obsidian ei uskalla kokeilla jotain, josta fanit eivät tunne heitä. Tämä kuulostaa hyvältä varsinkin sen jälkeen, kun vuosia toimineet studiot etsivät jotain täysin uutta ja lopputuloksena saavat sen silmilleen. Rocksteady, katson sinua silmiin.