Gamescomin humussa Gamereactor pääsi pelaamaan A Plague Tale: Requiemia, joka julkaistaan 18. lokakuuta 2022. Peliohjaaja Kevin Choteau kertoi muun muassa siitä, miten teknologiaa on kehitetty jatko-osaan. Kasvojen ilmeisiin on panostettu, ja rottia saadaan ruudulle merkittävästi enemmän kuin ennen.
Katso siis koko haastattelu täällä Gamereactorissa.
"We've improved the game in every way. One of our main focus technically was having those facial expressions and those cinematics, and improving the quality of the sequences. We've created motion capture and performance capture in-house to be able to do that."
"A much more wider area means much more light, and as you know, in a video game, light is quite expensive in terms of performance. So, going wider was a good idea, but not in a technological standpoint, and you need to fill those spaces, and we love to fill those spaces with rats. We've improved the tech on that a lot. We had 5,000 rats on the first one, and we have 300,000 on the second one, so it's a lot."